ATI's Catalyst driver revision 3.10 are here. This release adds support for the OpenGL Shading Language (GLSL), a flexible, forward-looking, and hardware-independent high-level graphics programming language. The OpenGL Shading Language, defined as an open standard by the OpenGL Architecture Review Board, allows application developers to take advantage of the powerful programmable vertex and pixel processing units present in the 3D graphics system. All Radeon graphics cards are supported !
ATI's Catalyst driver revision 3.10 are here. The CATALYST software suite 3.10 contains the following:
Resolved CATALYST Driver Issues
This section provides information on CATALYST driver issues that have been resolved in the latest release of CATALYST. These include the following:
- Intermittent detection of DDC monitors no longer fails when connected to a RADEON 9100 IGP
- Connecting a CRT and FPD to an ATI RADEON 9600 series under Windows XP no longer results in the driver failing to keep the CRT and FPD enabled once the system is rebooted
- Setting the desktop resolution to 1280x1024 and connecting a TV as a secondary device with panning mode enabled no longer results in the system failing to respond when moving the mouse pointer around the desktop
- An error message indicating that the DVD can only be played back at 480p or 480i on component output is no longer displayed when stopping the ATI DVD player for 3 to 5 seconds
- Starting the TV in desktop mode, followed by enabling the Hide Controls and the Hide Controls and Frame no longer results in the TV not being restored properly when exiting 10ft mode
- Setting the colour depth to 16bpp under Windows 2000 and having the system enter the 3D screen saver no longer results in a memory leak
- Setting the AGP speed to off no longer results in the AGP speed still being shown as enabled to 4x in the SMARTGART tab
- Connecting a TV as the primary device followed by enabling clone mode and setting the desktop resolution to 1280x1024 no longer results in the Overlay Theater Mode not updating when moving the mouse to pan the display
- Clicking the default button found in the ATI 3D tab now updates the maximum resolution for SMOOTHVISION after applying a custom profile setting
- Setting the secondary CRT display to 1024x768 32bpp with extended desktop enabled no longer results in not being able to swap between the primary and secondary displays
- Connecting an HDTV and setting the display to 640x480 32bpp 30Hz followed by attempting to change the display to 800x600 32bpp 30Hz no longer results in an error message being displayed
- The Optimal Performance Direct 3D setting is now correct for an ATI RADEON 7000 series with 32Mb of memory
- The display driver version is now displayed in the the option page found in the display properties
- Display corruption is no longer seen when setting the 3D screen saver to initialize after one minute of idle time
- Toggling between expansion and non-expansion mode no longer produces overlay and display corruption
- Hot plugging a DVI monitor no longer results in the display resolution changing to 800x600 for both the DVI and the LCD
- Setting the CRT to 1024x768 or both the CRT and LCD to 1920x1200 no longer results in the display resolution reverting back to 800x600
- Connecting a TV and enable clone mode, followed by setting the desktop to 1280x1024 and enabling Overlay Theater Mode no longer results in the system rebooting when doing multiple device switching between the CRT and the TV
- Enabling extended desktop no longer results in the display not being visible when hot-unplugging the DVI while a 3D screen saver is active
- Setting the desktop resolution to 1024x768 32bpp followed by connecting a CRT no longer results in the LCD panel automatically being assigned as changed to the secondary display adapter
- The Compatibility Settings tab now reflects the correct settings whenever a 3D profile is applied
- The video image is no longer overscanned when enabling component out
- Display corruption is no longer seen when choosing fullscreen video and 16:9 (widescreen) under Theater mode settings
- The Philips capture driver now installs successfully under Windows 2000
Resolved Game Issues
This section provides information on game issues that have been resolved in the latest release of CATALYST. These include the following:
- Texture corruption is no longer seen when playing EA Sports' Madden 2004
- Enabling Sharpen, Emboss, Contrast, and Etch in the OpenGL 3D tab followed by playing Quake 3 or Serious Sam 2 no longer results in the OpenGL SMARTSHADER effect not working correctly
- Setting the display resolution to 1024x768 32bpp followed by playing Blade of Darkness with the game set to 1027x768 16bpp, and texture resolution set to max, no longer results in a flickering horizontal line of display corruption
- Playing the game Battle Field 1942 under Windows XP results in the Haze effect appearing incorrectly
- Playing the game Call of Duty no longer results in the operating system failing to respond
- Setting the game Flight Simulator 2004 to display at 1024x768 or 1280x1024 followed by starting a new flight no longer results in the menu being flipped just before the new flight is about to begin
- Choppy gameplay is no longer noticed with attempting to play the game Homworld 2
- The game Jedi Knight-Jedi Academy no longer fails to respond when enabling Anti-Aliasing to 4x or 6x
- Setting the texture preference bar to any setting lower than High Quality in the game Formula 1 2002 no longer results in the 2D game menu being displayed when maximizing the replay screen
- Poor game performance is no longer noticed when playing the game Lord of the Realms 3 under Windows XP with an ATI RADEON 9200 series installed
- Display corruption is no longer noticed when playing the demo game 4x4 Evolution under Windows XP with an ATI RADEON 9600 series installed
- Display corruption is no longer noticed when playing the game Indiana Jones at its default mode of 640x480 32bpp
- Playing the game Morrowind with Truform enabled no longer results in the game failing to respond
- Configuring the game Halo Combat Evolved (demo) to 1024x768 followed by selecting a normal campaign no longer results in the operating system failing to respond